More Runes

ZURVAN APEIRON - is boundless time and space

Some planes/levels/skins of Zurvan

(unnamed) - the physical, material plane
NOIA - plane of consciousness
NOMIA - plane of rules/customs/laws/institutions
ERGA - plane of energy, work and transformation
POIA - plane of creation (of making whole things)
ARCHEIA - the plane of influence of will
PHEMIS (or PHATIS) - the plane of announcement or communication (including involuntary)
DESMA - the plane of bonding (the network of alliances between people - bonding by emotional attachment/proximity/attention etc)
(unnamed) - the plane of Communitas or mutual gift-giving or social interaction

Doing etc

DRASIS is 'doing' of any kind

EKDRASIS is the action of a being on the outside world
ENDRASIS is the impact of the world on a being
SYNDRASIS is the outworking of Ekdrasis and Endrasis over time with each affecting the next iteration of the other
PANDRASIS is the collective doing of all beings and their interactions

STATA - what stays relatively constant over time

TUKA (or TEUKA) - the actions of the Tyke, what happens in the world (as opposed to what individuals try and do: PELLA)

DOLUS - Deception, trickery

TEKNEMA - The world seen as something created artificially by a powerful archon, rather than naturally (organically?) by the free interaction of beings.

BIODOS - a way of life (BIOVIA is a possible alternative)

STREPHA is 'churning' or 'strife' . It is the mental effect of Endrasis on a mind that is open to influence. When lots of things happen to a person which affect him emotionally then he is in a state of STREPHA.

ATARAXA is calmness - the absence of STREPHA

Beings


ENT (or HANT) is a being of any kind.

Natural Beings

ZOION - a natural living being: a human being, animal, plant or microbe.

Supernatural Beings

ASON - a spirit being: includes the yazata or demigods

TUTON - a being that protects something in some way ('a tutelary deity'). It may involve the genius or generative-spirit of something.

ARCHON - a being that has power to shape the activity of other beings.

SPENTARCHON - an archon that desire the general flourishing (panthalia)
HETHARCHON - an archon working for the interests of a select group of people or community
AZARCHON - an archon inspired by lust for power over others and blindness to the welfare of those not in the select group

NOION - a being defined by its 'consciousness', its mental understanding or world-view

NOMON - a being defined by the rules that are followed by its adherents, an institution

POION - a being that 'makes' something

PRAXON - a being with a particular function - usually so that it can be an organ within a larger whole

ERGON - a being that does work, that cause change to happen

HOLON - a being regarded as a whole in itself but existing alongside other peer-holons and also within a hierarchy or nested pyramid of holons within holons.

Kinds of people

CARDIAN - a normal warm-hearted person
ANGUIN - a cold-hearted person, especially one since birth

SYNNOIAN - somebody who share the same Noia or consciousness with another
SYNTELIC - somebody who share the same goals as others but not necessarily the same consciousness

MIHRANOIAN - somebody with Mithra-consciousness, i.e. who thinks like Mithras
MIHRATELIC - somebody who shares the same goals as Mithras but not his understanding

KARA MITHRA - the personal army of Mithras, made up of Soldiers of Mithras (possibly MILES MITHRAS) - i.e. Mihranoians who have made a commitment to do real work for Mithras

SPADA MITHRA - the full army of Mithras of which the Kara Mithras is the vanguard or central authority keeping it together. The Spada also includes Mihratelics - i.e. anybody with a shared purpose with Mithras to work for the Pantothalia.

AZINOIAN - somebody who shares the consciousness of Azidak (the supreme Azarchon)
AZITELIC - somebody who in practice works for the goals of Azidak but doesn't think like him

AZICORPUS - The army of Azidak
AZIGENS - the family or clan out of whom the leading members of the Azicorpus are drawn.

Kara Mithra - The Army of Mithras

There are two states of life - Peace and War. Mithraism has something to say about each, but here we talk spiritual warfare. When the world has fallen into disorder and life has become intolerable then Mithras returns to us as leader of an army - the Kara Mithra. This army builds its strength and goes into battle against the evil archons to restore the Good World Order of Asha.

The ancient Persians had two words for army - Kara and Spada. The Kara were formed from those with direct allegiance to the King, often wealthy people able to dedicate time to training and pay for the best equipment. They formed the backbone of a larger army - the Spada - which also included conscripts from all the Persians' allies or tribute states.

In our religious use the Kara is formed of all those with Mihranoia or Mithra-consciousness. The Kara offers itself in the service of mankind to be the vanguard of the larger Spada composed of all those taking up the struggle for a good world order.

N.B. The word Kara is related to Lithuanian Karis, Anglo-Saxon Here and modern German Heer - all meaning army.

"The Kóryos (Proto-Indo-European: "army, people under arms" or "detachment, war party") refers to the hypothetical Proto-Indo-European brotherhood of warriors in which unmarried young males served for a number of years before their full integration to the host society, in the context of a rite of passage into manhood.”

November 4021 HE